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 Street Fighter Alpha/Zero Warriors Dreams (Arcade)

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Dark Noob
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PostSubject: Street Fighter Alpha/Zero Warriors Dreams (Arcade)   Wed Dec 26, 2012 10:10 pm

hello members mkTASc today brought here a TAS of other popular fighting game Street Fighter Alpha Warriors Dreams a game really fun because of their strange glitches and devastating combos using a the best characters: Akuma/Gouki:



contains varieties and some weird and cool combos ever visas in the game with one of my favorite characters: Akuma maybe it is the best for tasing in this version (not what is best for akuma version all characters are good here but he is a favorite to TAS) but some combos and strange things happen sometimes like combos lag that gave me desync in game,but i managed to get this and i finished and TAS!
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PostSubject: Re: Street Fighter Alpha/Zero Warriors Dreams (Arcade)   Thu Dec 27, 2012 12:37 pm

enjoyable gameplay Dark Wink
Another "tier-Char" is the Rose because she has a variety in move, as much as on SFZ or Z3, Soul Reflect and Soul absorb( when she perform the soul absorb the her rebuild gauge quickly ) that they are really the best her moves, as well as your super combo Soul Illusion you can add many combos when the illusion is activated.
Observation:
SFZ2 - There's everything this citted above more CC
SFZ3 - " "" "" more improved CC and easy juggles
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PostSubject: Re: Street Fighter Alpha/Zero Warriors Dreams (Arcade)   Thu Dec 27, 2012 3:32 pm

yeah i think about Rose in sfa and sfa3 versions the first version is legal to use abusive combos combos like the TAS of error1 but SFA3 in A-ISM also amazing it has great combos also SFA2 is good but it would be a lot of repetition of SFA3 or sfa so I think both are good!

SFA3 is the best in combos even with Dan who is also a my TAS that this in ten minutes -_- and still missing 4 chars near the end because this is difficult to create a TAS with Dan but as I am in using V-Ism in all rounds I used to show your combos xD.

Edit: Guy is other great char in sfa and sfa3 versions i like your combos in both versions sfa3 very infinites =)
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PostSubject: Re: Street Fighter Alpha/Zero Warriors Dreams (Arcade)   Mon Jan 28, 2013 12:52 pm

In Street Fighter Zero 3 has a glitch called Kattobi cancel, that can be little known but to z3 players is old hat. You'll need to active custom combo for the glitch happens.
Basically when you perform it, your fighter will be pushing at the toward you are. You can understand it, like if were a "march out" of the zero point till destination point. In each fighter this glitch act of diferent forms, and the singles fighters that have a different reaction to the glitch:
-Rolento ( f+mk, 1frame ,CC).
-Guy ( D+F+HK,1F,CC).

Both fighters stay flying during the KC, and if you end the round..the game will freeze up. So, certainly you'll must reset the game.
http://www.youtube.com/watch?feature=player_detailpage&list=UU2KUKuBuWT-4y5uwewwS-9A&v=B4EOoFdN3r0#t=416s

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PostSubject: Re: Street Fighter Alpha/Zero Warriors Dreams (Arcade)   Tue Jan 29, 2013 3:22 pm

oh yeah i remeber this glitch is very similar with Dan “Kattobi/Kara” Taunts where Dan is paralyzed in the air with your super yahoo paralyzed in the corner:
01- Dan activates his CC and perform his QCB+Start Taunt:



now Quickly press Start Again, and he will be Stucked in the Air doing his Air Taunt:



has another similar glitch/trick that Dan does not paralyze,he it jumps too high on your CC combo is pretty simple very easy see:
01- Activate CC (U+LP+MP+MK), and then perform his backward roll taunt:



02- Then quickly press up+Start, and the Glitch will work:


Source: Keikomars Website

this glitch/trick is very simple I also used it on my last TAS:

glitch/trick at 7:34

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