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 MK TASes Playthrough And Endurance

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Dark Noob
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PostSubject: Re: MK TASes Playthrough And Endurance   Mon Jun 04, 2012 1:46 pm

Ultimate Mortal Kombat Trilogy TAS by (me)DarkNoob and Ksylatron

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PostSubject: Re: MK TASes Playthrough And Endurance   Tue Jun 05, 2012 2:39 am

Many people discriminate the hacks games cause they aren't original games and they are more discriminate yet ,when the use of tool assistance for make it. However if this videos are showed like that was done, Sure that they won't be poorly seen.
Another great run was done, I liked too, even though I don't understand much the game like the SNES version.
Who doesn't know this hack certainly it'll can have a good notion with this video. The Hack come bringing new moves thus like combos, in the case Shang Tsung does combos morphing many fighters during the move. I really don't know as explain that glitches happen. The char finish this fatality but looks that it can add more moves during this fatality, I don't know for sure..
The fights were well done, even though I think in some case like for exemple Shang Tsung vs Shao Khahn att 02:20 was abuse..
Well looking the whole playthorugh I saw a good job ( crazy situation, silly moves,glitches and good combos).
Congratulations and Thanks for doing it and share it

Edit: TAP means Tool assisted Playthough/Playaround but TAP is a nickname boxers turn punch, but in TAS runs, you can understand it like Playthrough or Playaround
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PostSubject: Re: MK TASes Playthrough And Endurance   Tue Jun 05, 2012 11:34 am

6:24 this infinite was brutal!
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PostSubject: Re: MK TASes Playthrough And Endurance   Tue Jun 05, 2012 11:53 am

SDR wrote:
Many people discriminate the hacks games cause they aren't original games and they are more discriminate yet ,when the use of tool assistance for make it. However if this videos are showed like that was done, Sure that they won't be poorly seen.
Another great run was done, I liked too, even though I don't understand much the game like the SNES version.
Who doesn't know this hack certainly it'll can have a good notion with this video. The Hack come bringing new moves thus like combos, in the case Shang Tsung does combos morphing many fighters during the move. I really don't know as explain that glitches happen. The char finish this fatality but looks that it can add more moves during this fatality, I don't know for sure..
The fights were well done, even though I think in some case like for exemple Shang Tsung vs Shao Khahn att 02:20 was abuse..
Well looking the whole playthorugh I saw a good job ( crazy situation, silly moves,glitches and good combos).
Congratulations and Thanks for doing it and share it

Edit: TAP means Tool assisted Playthough/Playaround but TAP is a nickname boxers turn punch, but in TAS runs, you can understand it like Playthrough or Playaround

well the glitches happen from nothing here or in the style UMK3.

the combos can be very good because when transforms you into someone and press start it destransformar this happens because it has many characters in the game you destransformar the time you want Smile

the glitches that occur are the original game or hack.



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PostSubject: Re: MK TASes Playthrough And Endurance   Tue Jun 05, 2012 4:39 pm

UMK3 - 8 Player Tornament TAS

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PostSubject: Re: MK TASes Playthrough And Endurance   Mon Jun 18, 2012 1:16 pm

does anyone works on mkt psx tas?
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PostSubject: Re: MK TASes Playthrough And Endurance   Mon Jun 18, 2012 1:22 pm

psycho4rent wrote:
does anyone works on mkt psx tas?

is a good idea but the mkt for psx version is bad audio plugin,I intended to do but we have yet to see if we can improve the game for a good TAS.

is also a good idea to give the tasing UMK3 sega saturn version is as good and well balanced.
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PostSubject: Re: MK TASes Playthrough And Endurance   Mon Jun 18, 2012 2:22 pm

Dark Noob wrote:
psycho4rent wrote:
does anyone works on mkt psx tas?

is a good idea but the mkt for psx version is bad audio plugin,I intended to do but we have yet to see if we can improve the game for a good TAS.

is also a good idea to give the tasing UMK3 sega saturn version is as good and well balanced.
While not a bad idea the mkt for psx TASear but what happens is that apart from the audio plugin is not as good the game has many glitches as the n64 version and some of them are very similar to the n64 version but also what can be done is a playthrough of the game with some of the characters from mk2 and mk1 that are hidden and those are: jax-mk2, kung lao-mk2, raiden-mk1 and kano-mk1 and also the male chameleon that can make an excellent TAS xD
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PostSubject: Re: MK TASes Playthrough And Endurance   Mon Jun 18, 2012 2:38 pm

make a TAS with an excellent male chameleon even if bad audio or iso
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PostSubject: Re: MK TASes Playthrough And Endurance   Mon Jun 18, 2012 5:46 pm

to hell with the audio, for we it'd be even without audio, entertainment counts way fuckin more that audio.
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PostSubject: Re: MK TASes Playthrough And Endurance   Mon Jun 18, 2012 8:09 pm

psycho4rent wrote:
to hell with the audio, for we it'd be even without audio, entertainment counts way fuckin more that audio.


hahahahaha I'm laughing here lolz
__________________________________

I'm ending more a video for MKTASc I'm using umk3 ds version and apparently is like umk3 arcade version work almost similar and the also audio is perfect.. I'll be sending from a few days..
I didn't finish yet because I had to format my whole windows and miss some files, iso, roms blablablabla.. I couldn't to do a backup because didn't get enter in my control panel
* don't mind for this sentence follow: "After many glitches done in mortal kombat series my windwons solved enter in this playing
__________________
I read in previous post about mkt psx and well I'm agree with the Psycho4rent.
Bad ISO or not. this game has good fighters like cited by the Admin above. If somebody need of the link for Download I've just a torrent link that I always use:
it's here : http://thepiratebay.se/torrent/4337753/PSX_PS1_PSOne_Mortal_Kombat_Trilogy
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PostSubject: Re: MK TASes Playthrough And Endurance   Thu Jun 21, 2012 11:30 pm

Well I finished more a playthrough!!!

I used a different version of the serie I found very interesting by the gameplay looks with the umk3 version (kinda a "remake"). But he is different with some resource.
Like the arcade version the DSv there aren't brutalities only Fatality, Animality, Friendship, babalities and S.fatalities for finishs kombat.
What I did or used :
Emulator>_DeSmuME 0.9.7 x86
Rom name>_NDS-1658 - Ultimate Mortal Kombat (U).nds (N1658.zip)
Fighter>_Reptile
Level> _"default"_ (The game isn't level only default level)
Finish> _Fatality,_Friendship,_babalities_and_Stage_fatalities (I didn't animalities)
Stuff>_ glitches_combos_and_finishes.
Addtional>_mega_endurance(against secret chars)

I did a variety combos and the most of time of them are juggles because this is a Reptile's specialty, also I added some relauches, as matter of fact some them are blockable in a real match [2p], but of course this game is only for 1 player. The glitches are related to those already known but a new was done and you can note in Reptile vs Edurance 1 (Kung Lao) the punch on the corner screen without push the char, he happens only in this version (I guess but never tried in mkt). If you do a hit with punch the your opponent in the right distance of the first hit frame works ( maybe you can understand "relaunch point"). You'll get do this move withou be pushed.
Note this obscure movement that the CPU did: On 1st edurance/Cyrax did a combo yet, being he is dead.
Well That is it, I hope you enjoy of this work.
--------------------------------------------------------------------------------------------------------------------
Encode:
This is a special encode because you need edit whole the video(image) : Using AviSynth and Virtualbud.
Check the different:


_____________________________________________________________________________________

Watch it ( dump video with Lossless codec/RGB(default)+ convert to YV24(using Avs and vdub) and final encode to xvideo = maximum quality (1.00) )

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PostSubject: Re: MK TASes Playthrough And Endurance   Fri Jun 22, 2012 12:00 pm

What is the next char? shang tsung?

btw. nice work mate. Smile
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PostSubject: Re: MK TASes Playthrough And Endurance   Fri Jun 22, 2012 12:35 pm

Good Work SDR playthrough amazing Very Happy

I'm downloading the ISO UMK3 Saturn and already got the MK2 ISO is good for the TAS because the version of the Saturn UMK3/MKT/MK2 and audio is better than PSX then just wait to do it xD.

just send a playthrough of both versions MKT/UMK3/MK2 and are too good to one playthrough.
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PostSubject: Re: MK TASes Playthrough And Endurance   Fri Jun 22, 2012 8:15 pm

hey SDR amazing and very unusual tas I see yet more glitches are still being discovered in mk xD

and the sega saturn version of UMK3 recommend you try the PAL version of the game that this is possibly the most broken version of UMK3 there they recommend lol!
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PostSubject: Re: MK TASes Playthrough And Endurance   Fri Jun 22, 2012 8:44 pm

yeah, SS version is broken as fuck.

just look:
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PostSubject: Re: MK TASes Playthrough And Endurance   Sun Jun 24, 2012 2:41 am

I'm happy with the resulted be good, Thanks to the Dark ,vlack and psy.
The Sega saturn version I never played before but sure it's very good choose for a run, and also the best option would a playthough as Shang Tsung, because he is a perfect fighter with enough skill and can give us a good time watching it.. good luck if someone will planned it
And vlack got it do impressive video!
Ah! if somebody have a TAS done and have necessity of the encode you just send me the emulator file that I can do it, I'm with a good hard disk now in my pc ;
Wink
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PostSubject: Re: MK TASes Playthrough And Endurance   Sun Jun 24, 2012 2:54 pm

any version is very good if USA = Ultimate Mortal Kombat 3 (USA) (DW0742)

I got a good version also good for combos and glitches soon begin the TAS.
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PostSubject: Re: MK TASes Playthrough And Endurance   Sun Jun 24, 2012 11:23 pm

hello members, would like say I gonna stay around 1 month without make none tool assisted video, because I need relax my mind for I can have new ideas for future tas..so, during 1 month I won't have none update in my channel or mktasc video in progress!!!!!!!!
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PostSubject: Re: MK TASes Playthrough And Endurance   Tue Jun 26, 2012 1:04 pm

UMK3 Cancel Projectiles Glitch

is not a glitch confusing I think many already know just made to show the characters that can be done.

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PostSubject: Re: MK TASes Playthrough And Endurance   Wed Jun 27, 2012 12:37 am

Dark Noob wrote:
UMK3 Cancel Projectiles Glitch

is not a glitch confusing I think many already know just made to show the characters that can be done.

excellent demonstration darknoob xD

darknoob hey you think if we work in a TAS of UMK3 on SegaSaturn version is that and wanted to work a TAS of that version because I remember when I made some combovideos I noticed a few glitches this version very different from other versions of UMK3 says he would like me to work on a TAS.
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PostSubject: Re: MK TASes Playthrough And Endurance   Wed Jun 27, 2012 11:40 am

ok vclack, my pc does not run 100% saturn but rather frame advanced!

wich character will use and which version UMK3?
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PostSubject: Re: MK TASes Playthrough And Endurance   Fri Jun 29, 2012 9:34 pm

UMKT Endurance Mode by Ksylatron and Dark Noob

well this is the second Endurance Mode even more fun than the first with funny situations, glitches, combos, etc.

this second TAS me and Ksylatron added more glitches and more tricks to make it more fun I hope you enjoy this small TAS created by us

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PostSubject: Re: MK TASes Playthrough And Endurance   Sun Jul 01, 2012 12:10 am

i liked of this one, am admired by the combos during the the run. at 01:17 was wonderful. This short play really was brutal and I seem you used the limit break para new links like the Kitana's Fan Lift(Infinite)....
Thanks to the 2 players (Ksy and Dark) You were awesome on run! Wink


Last edited by SDR on Wed Jul 04, 2012 2:14 pm; edited 2 times in total
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PostSubject: Re: MK TASes Playthrough And Endurance   Tue Jul 03, 2012 3:07 pm

Thank SDR this is the glitch limit breaker I though in to use it in one of the rounds

I think this game can be a glitchfest joining glitches, stuffs and tricks of the game
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