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 Marvel vs Capcom ARC

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SDR
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PostSubject: Marvel vs Capcom ARC   Thu Mar 08, 2012 11:03 pm

Attention this topic there is the same information of my previous one in MK-TAS


Hello people I'm working around 2 moth in this TAS..this game is very hard for work as TASer.
What you'll watching is a little part of my official TAS...note, Captain comand have one glitched throw, but it justs work if you use frame advance using correct keys....zangief air cancel working the "same way"

Game: Marvel vs Capcom USA or EURO
Works in FBARR's versions: v0.0.2,3,4,5

watch on emulator fbm file

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PostSubject: Re: Marvel vs Capcom ARC   Sun Aug 05, 2012 4:58 am

A curiosity about the megaman is, if you leave charging your weapon about 30 second, when you hit your opponent the x buster will hit about 30 combo and the C.command's hitbox look be bigger than the hulk one.. for exemple if you use gambit and the rogue as helper assist, you can make a zigue zague combo and each her use through 5x.
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PostSubject: Re: Marvel vs Capcom ARC   Wed Aug 15, 2012 5:56 am

I realized during my playthrough that the most of time the bug and glitches are occured by the fact of you use the web such like the venom throw or spiderman web .This 2 chars are very important for you make each glitch come happen.
When you hit your opponent with the Spiderman or the venon's web, before of this web hit the opponent it completely, there's a time interval between that we can consider like not hit, half-hit and hit for complete... if you hit the "half-hit' before become a hit completely you have a web glitch, but to this happen with successfuly you must try it through of a dual assistance.
When you got it makes the web glitch the your opponent can move yourself normally being that he's covered by the web..If can make it you'll have access to several glitches that can happen during the web glitch...

Check this exemple:

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PostSubject: Re: Marvel vs Capcom ARC   Sat Aug 18, 2012 12:19 pm

Looks pretty interesting. Never played the game, and I don't understand everything that happens, but still... keep up the good work.
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PostSubject: Re: Marvel vs Capcom ARC   Sun Aug 19, 2012 3:41 am

Thank you for the support
With relation to glitches in mvc, them all or most of time they are related with web glitches, another example is dual assistance with web glitch + evil ryu's shun goku tatsu on hulk = if the hulk does the "gamma crush" during the .web glitch... this "gamma crush" will be glitched happening a infinite on ryu's team ( dual assistance)
The rock that the hulk is holdind during the super never will be broke ( this is the glitch)
I'm almost finishing my work but I avowed making a playround of the marvel super heroes vs street fighter is easy compared with the Marvel vs Capcom..the combos can looks to be equal but playing it's totally different
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PostSubject: Re: Marvel vs Capcom ARC   Sun Aug 19, 2012 3:30 pm

Rockman tricks..
if you hold the rockman weapon by 3s and after you hit the enemy with this charge..he will be hitted with 4 hit combo
Normally you need let charging your x-buster about 35s to that, when you release it reach about of 24 hit combo on your opponent.
Wel, now if you have been defeated by the web glitch like Jin on the video above.. the game will understand that any charging that you do it's like if were a charging with this 35s passed even it being charging with 3s.
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PostSubject: Re: Marvel vs Capcom ARC   Mon Aug 20, 2012 2:44 am

combo trick: limit the stage
This trick is used by the combomakers. you can freeze the stage for you have various points for add more combos only on a screen or part stage... this trick make you move to forward or back without the stage continue.
It's very cheap do it. you need just block a super of the your enemy then add a combo on your enemy. If during the combo you travel by side to side, the stage won't give continuity.. so, you'll can add a lot combo. But if you stop of do the trick will be canceled and the stage will give continuity.
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PostSubject: Re: Marvel vs Capcom ARC   Mon Aug 27, 2012 7:11 am

Captain Command throw 100%
I was looking in all the fighters a throw that could bring some 100%, similar to the zangief fatal throw on SF2WW game.
Well I did a lot attempts and found the same behavior using the CC. The grab the enemy and is lethal.
you need to throw you enemy with MK or HK, and using the frame advance do several times this sequence: back+lk,mk and back+hk . If you follow this sequence the captain command won't release your enemy Very Happy
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PostSubject: Re: Marvel vs Capcom ARC   Mon Aug 27, 2012 7:52 am

Well, I finished this work, I used everything what I cited here in this post, the remainder of the TAS just my way TASer
Emulator FBArv0.0.2
recording count: 108.108
playtime: 25:47
controllers: 2 player (as always)

I think about the desyncs number during the gameplay was around 7 during each battle
well, that's all I hope you enjoy

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Dark Noob
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PostSubject: Re: Marvel vs Capcom ARC   Mon Aug 27, 2012 12:29 pm

nice Smile I have not seen everything but I had accompanied the TAS

just finish watching!!!

thank u for update i'm watching now
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PostSubject: Re: Marvel vs Capcom ARC   Mon Aug 27, 2012 4:45 pm

like it or not, but i don't see any entertaining things in this game nor in this TAS.


anyway, keep up the good work. Smile
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PostSubject: Re: Marvel vs Capcom ARC   Mon Aug 27, 2012 9:13 pm

Very nice TAS SDR I thought it was very entertaining this tas and I think you should publish it in tasvideos xD
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PostSubject: Re: Marvel vs Capcom ARC   Tue Aug 28, 2012 3:37 am

psycho4rent wrote:
like it or not, but i don't see any entertaining things in this game nor in this TAS.


anyway, keep up the good work. Smile

i'm feeling bad for disappointed you, but i respect your opinion

vlack2294 wrote:
Very nice TAS SDR I thought it was very entertaining this tas and I think you should publish it in tasvideos xD

thank you for your comment vlack, i appreciate Wink something curious, I took Three days on Jin Combos affraid
About TASvideos, well,I prefer yet read some comment before of whatever submit
Dark Noob wrote:
nice Smile I have not seen everything but I had accompanied the TAS

just finish watching!!!

thank u for update i'm watching now
thank you for support
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Lorenzo The Comic
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PostSubject: Marvel vs. Capcom   Thu Aug 30, 2012 5:22 am

Ah, I've been waiting for this for a long time, will watch later.
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PostSubject: Re: Marvel vs Capcom ARC   Thu Aug 30, 2012 12:35 pm

Welcome to the mkTAScommunity Lorenzo The Comic

is good to see more users here as well enjoy this forum for projects, questions, videos,tutoriais and new things.
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PostSubject: Re: Marvel vs Capcom ARC   Mon Mar 31, 2014 10:08 pm

SDR if u ever need a partner for marvel I'm your guy I love this game its the 2ne game I'll tas besides mk I already made to short tases for this game on my channel
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